![]() ![]() – A gunship with a rocket cannon underneath it will fly to the other end of the Command Deck. – Destroy the first single gunship with Songbird. – Grab the Sniper Rifle on the back-left side of the deck behind you. This fight is much harder than other boss fights, so here’s a step-by-step guide on how to manage it. – Gear can be freely swapped before specific fights, so look through them with an eye to the situations you’re facing and apply them according to your Vigor and weapon choices. – Determined players can keep reloading checkpoints to retry opening gear bags to get what they want, since most bags generate a random piece of gear. – All gear cases hold random gear, making strategizing around gear challenging Then, put remaining Infusions in the stat left untouched. ![]() – After leveling Health OR Shield (to your liking), max your Salt bar, since Vigors play major roles in the game’s second half. I chose Shield, because it’s a good indicator that significant damage is being taken the bars each increase 25%, so ratios between Health and Shield will be 50/50 or 70/30, respectively, after one is maxed out. Choose one of them and stick with that decision until it’s leveled. – Vigor usage is minimal in the early hours, so apply Infusions to either Health or Shield first. Upgrade Volley Gun damage around Memorial Gardens and RPG damage a couple Armory stores after that. – The RPG and Volley Gun become more useful in the end-game. – The Sniper Rifle plays a key role in the latter third of the game, but it’s useful any time after it’s found in the game upgrade damage fully before final fight – The Burst Gun and Machine Gun show up prominently throughout the end of the game, but I recommend only upgrading one. – Stay away from upgrading handguns: the Pistol becomes pointless and the Hand Cannon is incredibly powerful by default. – Weapons will be swapped constantly, so money shouldn’t be spent heavily on upgrading them until challenging fights. Avoid reload speed upgrades, since random gear is free and can decrease reload times for all weapons I played most of the game with normal reload times anyway. – shields from and absorbs damage for short duration, and can be used as an explosive projectile Why would I? I don't even know if I'm going to like it enough to play it through, let alone play extra content.Return to Sender – do nothing, especially if upgrading Shield with Infusions I've never bought DLC before finishing the base game anyhow. I'm more likely to buy one at a time if and when I play through a game. The Season pass will come with all three of the intended downloadable content packs for Bioshock Infinite, including the Early Bird Special pack, which gives gamers exclusive in-game gear: a machine gun upgrade, pistol damage upgrade, a gold skin for both weapons and five fusion bottles that improve the protagonist's health, defence or vigor.ĭoes that interest any of you guys? Would you spend that at the same time as buying the game itself? The price will be a little higher on the PlayStation network if the reports are anything to go by. The pass will go on sale on March 26th (the same day as the game itsellf) and will add around $36 worth of additional content for 1,600 Microsoft points (or about $20). Publisher of the upcoming Bioshock Infinite, 2K Games, has confirmed in an interview that it plans to make available a Season Pass for all of the game's DLC, similar to the way it was handled with Borderlands 2.
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